Why They love Wisdom




Why They love Wisdom



Principals and Teachers

Better Kids Wisdom Kingdom of Anger
Wisdom was a huge success! The children were so engaged and it really enriched our PSHE (Personal, Social and Health Education) curriculum. The children’s language was enhanced through learning new vocabulary to help them express their feelings of anger at different levels. The project also allowed us to work on developing their speaking and listening skills through whole class, small group and paired discussions and activities.
The follow-up activities in the Teacher’s Manual really helped the children understand and apply the knowledge learned in the various games in the app and share this with the rest of the class.
It was incredible to see how much knowledge my students grasped!
— Mrs Tahia Sen, CP / Year 2 teacher
Wisdom was a great way to get my students thinking about emotions. It helped them break down the abstract idea of anger, by using visuals and games that focus on facial expressions, body language, tone of voice and universal triggers. They enjoyed the app itself, but it also led to deep conversations that we wouldn’t have had otherwise. I find my students to be more aware of their own emotions, as well as the emotions of their peers.
— Mrs Caitlin Goodman, CP / Year 2 Teacher
Better Kids emotional intelligence LFIT
Putting words on their emotions, learning how to identify and regulate them: such is the educational challenge we are facing for the next generations. Looking at it in a playful way using digital games is undoubtedly the most efficient way of engaging our learners. With Wisdom, children are not consuming an app, they are offered a comprehensive pedagogy. Being able to accompany the children before and after the game enables them to turn the abstract into something tangible, from ideal to reality. Wisdom is definitely a pedagogy and an app to be tried!
— Jacques Houdoin, Head of Primary


Wisdom Emotional Intelligence Kingdom of Anger
I liked using the cards to find a partner who we matched with, and then we explained what happened in the scenario. I liked the funny faces. I do Art now when I’m feeling angry to take my mind off it.
— Thelma, CP / Year 2
I loved playing the games. You can help the angry person in the game with a superpower to help them feel happy again. If it’s not the right one the volcano will explode and the man is going to be more angry and even more angry.
— Hadrien, CP / Year 2
Wisdom Kingdom of Anger Better Kids Emotional Intelligence
I learned how to find solutions and if you’re upset when you hurt your friend you should say sorry.
— Morayo, CP / Year 2
I liked the different games because we won superpowers. I learned that we can be angry sometimes, we can be sad and we can use our body to show other people how we’re feeling. If I’m sad I say to my friends, ‘please can you help me be happy?
— Emilie, CP / Year 2
Better Kids Wisdom Kingdom of Anger Emotional Intelligence
When we are cross we go in our own place and we calm ourselves and when we’re calm we then play with someone else.
— Matilde, CP / Year 2
I liked the time challenges! I learned that in our brain there are 3 parts. One part is for when you are angry. One is for when you are sleeping. One is for when we are thinking.
— Noah, CP / Year 2
Wisdom - Kingdom of Anger Better Kids emotional intelligence
First of all I think this would be a great app for children and for people who are learning to control their feelings. When you feel angry you can cross your arms or take breaths.
— Mia, CP / Year 2


Better Kids Wisdom Kingdom of Anger
We are so thrilled Allegra’s class will continue to play Wisdom over the next trimester. Now when she feels angry at home, she goes and gets herself a big glass of water and drinks it up. It helps her cool down and she feels empowered that she can do something about it.
— Allegra's mom